# Sequencer: closing Sequencer after locking to CineCameraActor doesn't reset FOV back to defaults

**URL:** <https://forums.unrealengine.com/t/sequencer-closing-sequencer-after-locking-to-cinecameraactor-doesnt-reset-fov-back-to-defaults/392847>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, question\
**Created:** [May 5, 2017, 10:56pm UTC](https://forums.unrealengine.com/t/sequencer-closing-sequencer-after-locking-to-cinecameraactor-doesnt-reset-fov-back-to-defaults/392847 "2017-05-05T22:56:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![cyaoeu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cyaoeu](https://forums.unrealengine.com/u/cyaoeu)\
**Post date:** [May 5, 2017, 10:56pm UTC](https://forums.unrealengine.com/t/sequencer-closing-sequencer-after-locking-to-cinecameraactor-doesnt-reset-fov-back-to-defaults/392847/1 "2017-05-05T22:56:41Z")

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A pretty easy repro case: (in empty project)

1. Create level sequence.
2. Create camera actor by clicking on the camera icon. The view is locked (piloting) automatically.
3. Exit Sequencer by closing the Sequencer window. Piloting stops but the FOV is still set at 54.

This doesn’t happen when locking to the Camera Cuts track. Repeat the above steps but lock the Camera Cuts track instead - the FOV resets as expected.

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**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [May 12, 2017, 4:18pm UTC](https://forums.unrealengine.com/t/sequencer-closing-sequencer-after-locking-to-cinecameraactor-doesnt-reset-fov-back-to-defaults/392847/2 "2017-05-12T16:18:03Z")

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Thanks for the report and the repro steps. I’ve added this bug and we’ll address it in the next release.

Here’s the link to the jira, which will be made public soon:

[https://issues.unrealengine.com/issue/UE-44967](https://issues.unrealengine.com/issue/UE-44967)
