Sequencer - Can't Play Sound Cue

Hello,

Thank you for answering, but this is not what I’m talking about. Please take a look at my previous capture- I need a Sound Cue that’s inside the game world ( you know, with attenuation/spatialization, etc. ) to play on command using Sequencer.

The method you described just plays a sound globally. Adding an Audio Track with a sound cue doesn’t mean it’s referencing the Sound Cue Actor in the Game World.