As the title suggests I can’t seem to be able to import an FBX 3ds max Camera FOV’s into Sequencer.
A workaround is to create a non Cine Camera in the scene, Load this Scene Camera into Sequencer import Camera FBX onto that one (this brings in only transform keys) and then in Matinee load the FBX camera again copy the FOV keys from there and then paste them on the FOV track of the sequencer camera. I couldn’t even get it working for Cine camera. I am suspecting because it is not recognizing the FOV track of that camera with Max’s FBX file?
Any ideas? Or is this a feature that is missing?
Unreal version: 4.14.1