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Sequencer Camera Stopping On Collision

So I am having an annoying issue where I create a level sequence and animate a camera track. The scene has a bunch of physics actors that bounce all over the place… and the issue that it seems when my Camera hits one of the physics actors, the camera stops the animation on the camera movement. During a render of the sequence. IE it works fine in the preview, but with the physics it is colliding.

Ideally-- The camera should ignore everything and just move straight through it like a ghost, but for the life of me I cannot figure out what is causing the collisions.

All collisions on the camera are off. I haven’t really ever had this happen before and it is pretty annoying.