Sequencer Camera Save Bug

Ok, I think I have reproduced the issue that isolated to the Editor itself when switching from an actor locked to the viewport to the perspective camera.

Here’s my repro:

  1. Create a new map and add a camera to it
  2. Look through the camera
  3. Move the camera interactively
  4. Save
  5. Switch to the perspective camera.

RESULT: The map is marked dirty as you can see an asterisk at the top where the name of the map it.

EXPECTED: The map is not marked dirty since you’re just switching to the perspective camera and there hasn’t been a change to the transform.

I’ll file a bug with the editor team and if the bug is accepted, I’ll report back here with the public issue you can track.