Sequencer: animation tracks for any SkeletalMeshComponent

Let me add my voice to the request; I’ve just run into this limit myself. Real shame because there’s some great stuff you can do whilst making an film/animation with a game engine (i.e. sound, anim blueprint/ik etc) that currently can’t be done - or at least previewed - in sequencer/matinee. Here’s hoping we see it soon!