Hi,
Couldn’t find any reference to this subject so I’m posting here,
There seem to be a bug with properties not being correctly serialized, specifically actor references (although there might be other issues).
When an actor is placed in sequencer, and has a variable that references another actor, the reference is lost when saving the level.
- Possessable actor referencing another possessable actor → Reference is saved OK
- Possessable actor referencing a Spawnable actor → Reference is lost ~OK (ok it makes sense)
- Spawnable actor referencing a Possessable actor → Reference is lost ~OK (same, it makes sense)
- Spawnable actor referencing another Spawnable actor → Reference is lost . Shouldn’t happen (or am I wrong)
Can you guys investigate ?
Thanks