i think i have a similar problem in 4.26. maybe what i have found can help a bit to get this solved.
i have a app where i read/write and control sequences. therefor i have a blank LevelSequence in my content folder. at startup i call ULevelSequencePlayer::CreateLevelSequencePlayer to create a SequenceActor and Player. on windows this works fine but on android there are two things happening that completely f**k up my app.
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the SequenceAsset is null. it is set via property like this
UPROPERTY(EditAnywhere, BlueprintReadOnly)
ULevelSequence* SequenceAsset = nullptr; //set to a certain asset in editor -
the ULevelSequencePlayer::CreateLevelSequencePlayer throws an exeption “SIGTRAP: trace trap” and never gets created correctly
■■■ a result i can not control the sequence.
so that makes me think is there anything wrong with the sequence playing tools on android?