Hi everyone! I have some problem with importing my character from blender. I have a two meshes - character with skeleton, and sword, whose skeleton bone was set as child of one of character bones in bone constraint window. When I exporting it all in fbx, Blender combine two meshes in one, and other utilites (Marmoset as example) read it correct, and play animation correct too. But Unreal while importing separetes skeletons on two, and play animations only for one of them (character, whose bone was parent).
I’m new in unreal (and in animation too:)), and maybe solution will be easy, but I’m don’t see it, so I hope that someone can save me)
So, I can’t solve the problem in UE, and I try to solve it in blender. All that I need to do, is combine meshes and skeleton in one and re-export this. As I say, solution was easy)