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Separate UVW Map for Normal and Diffuse

In 3DS Max I have set up two UVW modifiers and have numbered the map channels appropriately so that the normal and diffuse have different mapping coordinates but how do I import it into the engine so that it looks the way i need it to.

Usually unreal will import channel 1 to 8 from max automatically iirc (becoming 0 to 7 in ue4). Now, in your material, just add a texture coordinate node to the output of your texture node and specify which channel to use (the option is on top the the tiling values).

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Thank You So Much!!! You are awesome!