Separate UVW Map for Normal and Diffuse

In 3DS Max I have set up two UVW modifiers and have numbered the map channels appropriately so that the normal and diffuse have different mapping coordinates but how do I import it into the engine so that it looks the way i need it to.

Usually unreal will import channel 1 to 8 from max automatically iirc (becoming 0 to 7 in ue4). Now, in your material, just add a texture coordinate node to the output of your texture node and specify which channel to use (the option is on top the the tiling values).


Thank You So Much!!! You are awesome!