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separate UV

I want to create a instance material for tiling U only, but I just know how to multi UV. How to separate U and V?
e061f93230ad86674976416436d6dd4f05f348ac.png

Plug the texture coordinates into a “Component Mask” node. U is r, V is g.

Use an “Append Vector” node to join the two back together afterwards.

thank you!!! :cool: