Separate Morph Targets same Skeletal Mesh

I have been googling for a bit, watching tutorials, etc to no avail.

I am trying to figure out something.

I have a shirt and the shirt needs morphs here and there. However, it seems if you add morphs to the shirt it is not useable if you use the same skeleton that may have different morphs. I am not quite sure why. In the past, I have been able to delete morphs on different meshes that are not useful and they worked fine. In this case, I added morphs to a mesh and cannot use them. It wishes to try and use the default skeletal mesh for this. I am unsure how to fix this issue. Does anyone here know?

Well the rule of morphs is the targets has to match the master for it to work so if you add a shirt to a object and is not the same elements involved then the target/master no longer matches and will not work.

The way to fix it is to export each element making up the total character, in this case, that contains morph targets and target the default skeletal rig during the FBX import proces (being sure import morphs is checked) and composite all of the parts as part of a Character blueprint.

Actually just learned rebuild skeleton or something like that does it somehow. Not sure how. However the shirt now has its own morphs, the body has different morphs but it all works fine.