Separate Animation Blending Time for Root Motion from the actual animation

I think, it would be good if the root bone could be blended separately with its own transistion settings. This way gameplay and graphical decisions can be handled in its own way.

On a different note, old versions of the engine had the option to apply only the location and/or rotation change of the root bone to the character movement in each animation sequence. It would be great if this feature could return.