I created a simple selection wheel made out of 4 buttons. All buttons change an int variable. Ex: Button 1 changes it to 0, button 2 → 1, button 3 ->2 button 4 ->3.
When I’m pressing a specific key the wheel appears, and it is removed when I release the key or when I select any buttons using the mouse. When the wheel (it’s a widget) is created the mouse appears, and it disappears when the wheel is removed. I used the “set show mouse cursor node”.
Normally when I hover with the mouse over a button, it changes it’s color. My issue is that when I first use the key to create the wheel, hovering over buttons does nothing. It feels like the game window is not selected, because if I press anywhere on the screen then the hover works. Also when, I select any buttons it doesn’t work the first time. If I stand still and do it again it works, but if I move I have to do it twice. I feel like this is a problem of selecting the game window… I totally might be wrong.
Here are the blueprints:
I’m basically trying to make a selection wheel similar to the one in GTA V, execpt that I have to click the buttons, for now.