# Selecting Multiple Map Check Errors

**URL:** <https://forums.unrealengine.com/t/selecting-multiple-map-check-errors/2007392>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** Optimization, build, unreal-engine, selection\
**Created:** [September 5, 2024, 11:26pm UTC](https://forums.unrealengine.com/t/selecting-multiple-map-check-errors/2007392 "2024-09-05T23:26:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Decroded](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/decroded/32/977912_2.png) [@Decroded](https://forums.unrealengine.com/u/Decroded)\
**Post date:** [September 5, 2024, 11:26pm UTC](https://forums.unrealengine.com/t/selecting-multiple-map-check-errors/2007392/1 "2024-09-05T23:26:27Z")

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Hello, I am working on a personal project to practice environment art and am in the process of optimizing. Using the Map Check in the build dropdown I found I had over a hundred errors related to an actor being in the same location as another.  
At some point in working I duplicated many of my props in the same location.  
With this many errors it isn’t practical to remove them all by hand.

My question: Is there a way to select multiple actors from different errors so I could delete them all together, or perhaps another method entirely?

Any Input would be greatly appreciated!
