# Selected Objects to "Active" Container Option

**URL:** <https://forums.unrealengine.com/t/selected-objects-to-active-container-option/2724808>\
**Category:** Feedback & Requests\
**Tags:** container, twinmotion\
**Created:** [May 27, 2026, 7:03pm UTC](https://forums.unrealengine.com/t/selected-objects-to-active-container-option/2724808 "2026-05-27T19:03:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Idibri\_Dan1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Idibri\_Dan1](https://forums.unrealengine.com/u/Idibri_Dan1)\
**Post date:** [May 27, 2026, 7:03pm UTC](https://forums.unrealengine.com/t/selected-objects-to-active-container-option/2724808/1 "2026-05-27T19:03:47Z")

</div>

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/b/0/cb0ea729ce8a282d3c16a73ae3fb445dbfdb640e.png)

It would be great to be able to move selected options to the “Active Container”. If I choose “move to a new container”, the new container gets created somewhere in the hierarchy. I then have to drag it up to a new location or cut and paste it. But sometimes it may be more convenient to create the container first, then send items to it.

Currently using 2025.2 - Revit.
