I have a working garage map (garageMode_BP in which the player is attached to camera and can only click buttons). Buttons across the top to select a car that shows up in viewport (Garage Widget). This all works great.
And I have a button ‘start’ that loads the driving map. That works. ( I just have a player start in that map currently that uses the default vehicle)
I am really thick so bear with me
I want the car that is selected at the time the player pushes start to be the one that is spawned.
I was looking at an **event dispatch **as a possible solution. This is where the my thickness comes into play. Of all the tuts I have found none are very close to what I need. The ones that are are part of a series and they use blueprints that were created in some random video 28 tuts deep.
Currently when I click a button (garage widget), it sets an integer that controls which vehicle is spawned and which buttons can be used (if you select button one then it will be grayed out so you can’t click it again, until you use another button and so on.
I thought I would be able to make that integer public and use it in the driving map to choose the car to spawn. I would love to just use that but can’t figure it out.