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Seem to of corrupted something, not sure what.

Hi, about an hour ago my Unreal crashed from doing a foliage fill bucket tool (too much to handle) and now when restarting, I launch the game and when I play once to where I die in my game and re-open the level it gives me this error:


Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:C:\GitHub\UE4.11\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h] [Line: 314]

I was able to build the game fully, however it gives me some errors and warnings when launching.
This is the main error I get causing a crash.


[2017.01.22-04.00.16:194][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.08:436][268]LogWindows:Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "F:/Unreal/Unreal Projects/GameJam2/Saved/StagedBuilds/WindowsNoEditor/GameJam2/Saved/Logs/UE4CC-Windows-B06A82F745CB6CB1AE96AD8A22C9AB4B_0001" -AppName=UE4-GameJam2 -CrashGUID=UE4CC-Windows-B06A82F745CB6CB1AE96AD8A22C9AB4B_0001 -DebugSymbols=..\..\..\Engine\Intermediate\SymbolsLogWindows:Error: begin: stack for UAT
[2017.01.22-04.00.16:194][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: begin: stack for UATLogWindows:Error: === Critical error: ===
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: === Critical error: ===LogWindows:Error:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\AudioThread.cpp] [Line: 326]
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\AudioThread.cpp] [Line: 326] LogWindows:Error: Audio thread exception:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: Audio thread exception:LogWindows:Error: Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\UObject/NameTypes.h] [Line: 349]
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\UObject/NameTypes.h] [Line: 349] LogWindows:Error:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: LogWindows:Error:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: LogWindows:Error:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: LogWindows:Error: KERNELBASE.dll
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: KERNELBASE.dllLogWindows:Error: GameJam2.exe!FOutputDeviceWindowsError::Serialize()
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:195][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FOutputDeviceWindowsError::Serialize()LogWindows:Error: GameJam2.exe!FOutputDevice::Logf__VA()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FOutputDevice::Logf__VA()LogWindows:Error: GameJam2.exe!FDebug::AssertFailed()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FDebug::AssertFailed()LogWindows:Error: GameJam2.exe!FName::GetDisplayNameEntry()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FName::GetDisplayNameEntry()LogWindows:Error: GameJam2.exe!FName::ToString()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FName::ToString()LogWindows:Error: GameJam2.exe!FAudioDevice::RecursiveApplyAdjuster()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FAudioDevice::RecursiveApplyAdjuster()LogWindows:Error: GameJam2.exe!FAudioDevice::ApplyClassAdjusters()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FAudioDevice::ApplyClassAdjusters()LogWindows:Error: GameJam2.exe!FAudioDevice::UpdateSoundClassProperties()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FAudioDevice::UpdateSoundClassProperties()LogWindows:Error: GameJam2.exe!FAudioDevice::Update()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FAudioDevice::Update()LogWindows:Error: GameJam2.exe!TGraphTask<FFunctionGraphTask>::ExecuteTask()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!TGraphTask<FFunctionGraphTask>::ExecuteTask()LogWindows:Error: GameJam2.exe!FNamedTaskThread::ProcessTasksNamedThread()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FNamedTaskThread::ProcessTasksNamedThread()LogWindows:Error: GameJam2.exe!FNamedTaskThread::ProcessTasksUntilQuit()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FNamedTaskThread::ProcessTasksUntilQuit()LogWindows:Error: GameJam2.exe!AudioThreadMain()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!AudioThreadMain()LogWindows:Error: GameJam2.exe!FAudioThread::Run()
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:196][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FAudioThread::Run()LogWindows:Error: GameJam2.exe!FRunnableThreadWin::Run()
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FRunnableThreadWin::Run()LogWindows:Error: GameJam2.exe!FRunnableThreadWin::GuardedRun()
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: GameJam2.exe!FRunnableThreadWin::GuardedRun()LogWindows:Error: KERNEL32.DLL
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: KERNEL32.DLLLogWindows:Error: ntdll.dll
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: ntdll.dllLogWindows:Error: ntdll.dll
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: ntdll.dllLogWindows:Error:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: LogWindows:Error:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: LogWindows:Error:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: LogWindows:Error:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:197][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: LogWindows:Error: end: stack for UAT
[2017.01.22-04.00.16:520][685]LogPlayLevel: GameJam2:
[2017.01.22-04.00.16:520][685]LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Client exited with error code: 3
[2017.01.22-04.00.16:520][685]LogPlayLevel:    at Project.RunStandaloneClient(List`1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params)
[2017.01.22-04.00.16:521][685]LogPlayLevel:    at Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile)
[2017.01.22-04.00.16:521][685]LogPlayLevel:    at Project.Run(ProjectParams Params)
[2017.01.22-04.00.16:521][685]LogPlayLevel:    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
[2017.01.22-04.00.16:521][685]LogPlayLevel:    at BuildCookRun.ExecuteBuild()
[2017.01.22-04.00.16:521][685]LogPlayLevel:    at AutomationTool.BuildCommand.Execute()
[2017.01.22-04.00.16:521][685]LogPlayLevel:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
[2017.01.22-04.00.16:521][685]LogPlayLevel:    at AutomationTool.Automation.Process(String] Arguments)
[2017.01.22-04.00.16:521][685]LogPlayLevel:    at AutomationTool.Program.MainProc(Object Param)
[2017.01.22-04.00.16:521][685]LogPlayLevel:    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
[2017.01.22-04.00.16:521][685]LogPlayLevel:    at AutomationTool.Program.Main()
[2017.01.22-04.00.16:521][685]LogPlayLevel: GameJam2: [2017.01.22-04.00.16:156][268]LogWindows:Error: end: stack for UAT
[2017.01.22-04.00.16:521][685]LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
[2017.01.22-04.00.16:550][688]LogPlayLevel: Completed Launch On Stage: Run Task, Time: 269.727288
[2017.01.22-04.00.16:550][688]LogPlayLevel: BUILD FAILED

[2017.01.22-04.00.16:550][688]PackagingResults:Error: Error Launch failed! Unknown Error
[2017.01.22-04.00.22:802][399]MapCheck: New page: Map Check
[2017.01.22-04.00.22:934][399]Cmd: MAP REBUILD ALLVISIBLE
[2017.01.22-04.00.22:935][399]LogEditorServer: Rebuildmap Clear paths rebuilt
[2017.01.22-04.00.23:355][399]LightingResults: New page: Lighting Build - 22 Jan 2017 04:00:23
[2017.01.22-04.00.23:365][399]LogStaticLightingSystem:Warning: WorldSettings.bForceNoPrecomputedLighting is true, Skipping Lighting Build!
[2017.01.22-04.00.23:967][399]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2017.01.22-04.00.23:967][399]MapCheck: New page: ThirdPersonExampleMap - 22 Jan 2017 04:00:23

Anyone know what I should do? Playing standalone game makes it crash straight after first death (after 2nd open level).
Can’t send Project to test because it has assets that will be missing for you lot.

Only been working in blueprints.

Also just got this, sound file corrupted somehow?


LogStats: FPlatformStackWalk::StackWalkAndDump -  0.006 s
LogOutputDevice:Error: === Handled ensure: ===
LogOutputDevice:Error: Ensure condition failed: false [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 721]
LogOutputDevice:Error: Unsupported context object of class SoundWave (SuperClass(es) - SoundBase, Object). You must add a way to retrieve a UWorld context for this class.
LogOutputDevice:Error: Stack: 
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: UE4Editor-Core.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-Engine.dll
LogOutputDevice:Error: UE4Editor-Engine.dll
LogOutputDevice:Error: UE4Editor-Engine.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-Engine.dll
LogOutputDevice:Error: UE4Editor-Engine.dll
LogOutputDevice:Error: UE4Editor-Engine.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-CoreUObject.dll
LogOutputDevice:Error: UE4Editor-Engine.dll
LogOutputDevice:Error: UE4Editor-Engine.dll
LogOutputDevice:Error: UE4Editor-Engine.dll
LogOutputDevice:Error: UE4Editor-Engine.dll
LogOutputDevice:Error: UE4Editor-UnrealEd.dll
LogOutputDevice:Error: UE4Editor-UnrealEd.dll
LogOutputDevice:Error: UE4Editor.exe
LogOutputDevice:Error: UE4Editor.exe
LogOutputDevice:Error: UE4Editor.exe
LogOutputDevice:Error: UE4Editor.exe
LogOutputDevice:Error: UE4Editor.exe
LogOutputDevice:Error: KERNEL32.DLL
LogOutputDevice:Error: ntdll.dll
LogStats:                SubmitErrorReport -  0.000 s
LogStats:                    SendNewReport -  4.778 s
LogStats:             FDebug::EnsureFailed -  4.790 s
LogAudio:Warning: Detected orphaned looping sound 'S_Rain'.

Thanks

bump. This is urgent