Hi bhowe56!
With the new precompiled binaries included version, you shouldn’t need to compile when you launch the project. The error you are seeing looks like a failure to compile locally - Are you opening the project with Unreal Engine 5.6 or a previous version?
Parrot uses a new API in UE 5.6, so it will not compile and cannot be opened in a previous engine version. To fix this, you’ll need to download Engine Version 5.6.0 in the Epic Games Launcher and switch Parrot Game Sample to that version. Since you have Visual Studio installed, it should compile once it is using the correct engine version.
If that still fails, try generating a new project from the latest version of Parrot Game Sample in Epic Games Launcher and opening it directly in UE 5.6.
If this doesn’t resolve your issue, please let me know!
-JT