Hello. I’m trying to create second physics scene and add it to the world using PhysX API. And I have several questions:
- Where and how should I update my second scene? (I guess that I should somewhere call simulate())
- How can I link my second scene to the world?
I’ve tried to use something like this:
FPhysScene* SecondScene = new FPhysScene(); SecondScene->SetOwningWorld(GetWorld());
But I always get unresolved external symbol SetOwningWorld compiler error despite the fact that I included PhysX module in my .build.cs file.
Thanks in advance.