Is it possible to search for values/property names etc. in data-only blueprints?
When I use the “Window/Find in Blueprints” search, it seems to only search the nodes of “real”, graphical blueprints, is that correct?
Also more specific, I am trying to find all usages of a certain subclass in all assets. For example, lets say I have a class
UCLASS(Blueprintable, EditInlineNew)
class UMyScriptAction : public UObject
{
GENERATED_BODY()
...
}
and a bunch of subclasses like
UCLASS() class UMyActionSomethingCool : public UMyScriptAction { ... }
UCLASS() class UMyActionEvenCoolerStuff : public UMyScriptAction { ... }
UCLASS() class UMyActionTotallyAwesome : public UMyScriptAction { ... }
and then later use that as property in lots of other classes, for example like:
UPROPERTY(EditAnywhere)
TArray<TSubclassOf<class UMyScriptAction>> Script;
UPROPERTY(EditDefaultsOnly)
UMyScriptAction* FinishScriptAction;
Now I want to search through all assets, all properties of the usage of one specific sub-class, e.g. “Which data-only blueprint uses UMyActionTotallyAwesome?”
Greetings, Imi