Hi Guys
So I’m making a race track in Unreal 4 and in order to make the mapping consistent I have put on multi sub object materials in 3D . When exported to Unreal I’ve got the various materials on the surfaces, though I keep getting gaps where the materials meet. It is strange as the mapping is seamless in 3D .
Here is a picture of what is happening.
Any help would be appreciated as it does kind of ruin the effect I’m trying to achieve.
Hmm, I have to log in when I want to see the picture. Could you probably upload it somewhere else?