So I’m making a race track in Unreal 4 and in order to make the mapping consistent I have put on multi sub object materials in 3D Max. When exported to Unreal I’ve got the various materials on the surfaces, though I keep getting gaps where the materials meet. It is strange as the mapping is seamless in 3D Max.
Here is a picture of what is happening.
Any help would be appreciated as it does kind of ruin the effect I’m trying to achieve.