Seamless, Proper Loading Screens! [Play Movies, Audio & Animated Widgets!]

**TheJamsh, **I thought I was going crazy until I read your post and started to think about making streaming levels which would have been a nightmare because I am already in testing with console.

What does every game need?​​​​​​ A animated loading screen, why in the world Epic did not include one blows my mind. Epic does so many things right but sometimes they totally drop the ball. I have read and watched so many video(As I am sure many others have) and there is nothing out there for a simple animated loading screen. Thank you so much for putting this together. You should create a plug-in for the Marketplace because you would have the market cornered because everyone needs a loading screen.

Also note, I tried the plug-in version by Nick and it does work when you play in “Stand Alone Game” in the Editor, but once the game is packaged it will not work at all, not for sure what the problem and tried everything I could think of, if anyone else fixed this issue please let me know. The project is a blurprint project, do you know if the plug-in only works with BluePrint?

will try your code and see if it will work with that.
UPDATE: Tried your code but was running into an issue like the other guys where you create a new GameInstance inside the BluePrint project and then you cannot add the code because it is not a C++ file.

Would it be possible to make this in BluePrint?

Thanks again TheJamsh! Maybe Epic needs to hire you :wink:

  • No temporary maps or streaming level nonsense!
  • No additional calls, nodes or setup required, engine code automatically handles all transitions and kicks in when a map is triggered to load. All you have to do is call Open Level, or Join Session etc…
  • No conflicts in PIE.
  • Can easily play Movie Files, Audio Files & Animated widgets
  • No Garbage Collection / reference issues.
  • MoviePlayer is supported on all major platforms
  • Integrates seamlessly with an existing project.