antsonthetree, Yes, this can be used with UMG widget:
UUserWidget* LoadingWidget; // Pointer to your UMG widget
FLoadingScreenAttributes LoadingScreen;
LoadingScreen.WidgetLoadingScreen = LoadingWidget->TakeWidget();
antsonthetree, Yes, this can be used with UMG widget:
UUserWidget* LoadingWidget; // Pointer to your UMG widget
FLoadingScreenAttributes LoadingScreen;
LoadingScreen.WidgetLoadingScreen = LoadingWidget->TakeWidget();