# seam between

**URL:** <https://forums.unrealengine.com/t/seam-between/2074421>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [October 18, 2024, 3:10pm UTC](https://forums.unrealengine.com/t/seam-between/2074421 "2024-10-18T15:10:29Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [October 19, 2024, 6:54am UTC](https://forums.unrealengine.com/t/seam-between/2074421/2 "2024-10-19T06:54:56Z")

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Hey there @loopon! Welcome back to the community! Are the scales matching for each of the landscape components? It seems this was the issue for other users:

> [@Gaps between landscape components in 5.0.2?](https://forums.unrealengine.com/t/gaps-between-landscape-components-in-5-0-2/581046/):
>
> Hi all - I’ve noticed on a heightmap-generated landscape that it is generating gaps between landscape components. I hadn’t noticed this in 5.0 EA but it is happening now in 5.0.2. Images attached below. Any ideas on how to resolve? (note that this is not just an in-editor visual problem; these do appear to be gaps and not just grid lines, and they are visible also in the packaged project).

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