# seam between

**URL:** <https://forums.unrealengine.com/t/seam-between/2074421>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [October 18, 2024, 3:10pm UTC](https://forums.unrealengine.com/t/seam-between/2074421 "2024-10-18T15:10:29Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![loopon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@loopon](https://forums.unrealengine.com/u/loopon)\
**Post date:** [October 18, 2024, 3:10pm UTC](https://forums.unrealengine.com/t/seam-between/2074421/1 "2024-10-18T15:10:29Z")

</div>

![proxy-seam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/1/d/91d21d23624ab829c6d870eaf3db83d8a350bd1c.png)  
hi, when i´m creatin an landscape from heightmap, i get seams between the proxies…what can i do to avoid these seams?

greetz loopon

---

<div class="post-metadata">

**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [October 19, 2024, 6:54am UTC](https://forums.unrealengine.com/t/seam-between/2074421/2 "2024-10-19T06:54:56Z")

</div>

Hey there @loopon! Welcome back to the community! Are the scales matching for each of the landscape components? It seems this was the issue for other users:

> [@Gaps between landscape components in 5.0.2?](https://forums.unrealengine.com/t/gaps-between-landscape-components-in-5-0-2/581046/):
>
> Hi all - I’ve noticed on a heightmap-generated landscape that it is generating gaps between landscape components. I hadn’t noticed this in 5.0 EA but it is happening now in 5.0.2. Images attached below. Any ideas on how to resolve? (note that this is not just an in-editor visual problem; these do appear to be gaps and not just grid lines, and they are visible also in the packaged project).

---

<div class="post-metadata">

**Author:** ![Krabworks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/krabworks/32/1194549_2.png) [@Krabworks](https://forums.unrealengine.com/u/Krabworks)\
**Post date:** [October 19, 2024, 4:05pm UTC](https://forums.unrealengine.com/t/seam-between/2074421/3 "2024-10-19T16:05:51Z")

</div>

In my case I was not using world partition; the landscape did not have proxies, so it may or may not be the same issue.

---

<div class="post-metadata">

**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [October 19, 2024, 7:49pm UTC](https://forums.unrealengine.com/t/seam-between/2074421/4 "2024-10-19T19:49:47Z")

</div>

Does your landscape have separate components at all? If not, then it’s possible this issue stems from the height map’s application to the landscape itself. Is the landscape’s scale any larger than it was originally generated?

---

<div class="post-metadata">

**Author:** ![loopon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@loopon](https://forums.unrealengine.com/u/loopon)\
**Post date:** [October 20, 2024, 3:18pm UTC](https://forums.unrealengine.com/t/seam-between/2074421/5 "2024-10-20T15:18:47Z")

</div>

hi @ all, i think i found my way:  
i made an landscape with an heightmap from an external website.  
this worked all fine.  
but i had an too intense scaling on the landscape… and this scaling factor caused my “seams”.  
now i did it again with an higher resolution of the heightmap - pic and an smaller scaling factor.  
now the “seams” are gone 🙂

---

<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [November 19, 2024, 3:19pm UTC](https://forums.unrealengine.com/t/seam-between/2074421/6 "2024-11-19T15:19:36Z")

</div>

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.
