# Seam between the Water Zone and distant mesh when set the Wave Asset 

**URL:** <https://forums.unrealengine.com/t/seam-between-the-water-zone-and-distant-mesh-when-set-the-wave-asset/2493202>\
**Category:** Programming & Scripting\
**Tags:** Water, wave, unreal-engine, question\
**Created:** [May 6, 2025, 1:08pm UTC](https://forums.unrealengine.com/t/seam-between-the-water-zone-and-distant-mesh-when-set-the-wave-asset/2493202 "2025-05-06T13:08:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [May 6, 2025, 3:19pm UTC](https://forums.unrealengine.com/t/seam-between-the-water-zone-and-distant-mesh-when-set-the-wave-asset/2493202/2 "2025-05-06T15:19:20Z")

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Hello there @SilenSang!

Checking through the community, a very similar scenario to yours was tackled and resolved with the following methods:

- Increase landscape size, then re-apply on water body actor

- Switching between available options from the ‘Water Waves Asset Reference’ dropdown menu

- Adjust the tile size on the water zone (the sample was 2400, then changed to 1200)

You can find additional details here:

> [@\[Unreal 5.1.0\] Seam in the Ocean?](https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413):
>
> Can anyone help me with this problem? There is always a seam between the landscape the ocean. So I created a landscape using the default value it provides Then dragged Water Body Ocean onto it And booya there’s this weird portion of water in the volume floating in the air. Does anyone know how to fix this? I believe this was not a thing in UE 5.0

Additionaly, I would recommend checking the following tutorial for ocean simulation:

> **[Ocean Simulation | Community tutorial](https://dev.epicgames.com/community/learning/tutorials/qM1o/unreal-engine-ocean-simulation)**
>
> This tutorial will guide you through the process of making ocean simulation system in Niagara

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