Sculpt Metahuman Face on Blender, then import back for livelink


Why my result is so ugly after importing to blender? I just exactly follow the steps as follows. Anyone can help me?

  1. Do the metahuman, download on quixel, import on unreal, export the FBX of face
  2. Convert the FBX with Autodesk FBX converter to fix the shape keys
  3. Import to Blender with shape keys,