screwdriver and screws system

I am pretty new to game developing and have just recently started working on my first game. I am trying to achieve a good screwdriver and screw system for a puzzle in my game. Does anyone have any sources or tips to get this done? thank you

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Well, I once created this mechanic where I had each nail being an actor and it was removed from the board after the hammer made an animation together with it. You can use the same principle, the same logic: https://www.youtube.com/watch?v=UFY4u7Q5Twk&t=4s

One actor being, i.e., a ventilation grate and inside this actor, another actor being the screws physically distributed throughout the ventilation. When all the screws are removed with a simple rotation animation together with the screwdriver, the grate has its collision turned on, thus giving the impression that it was held in place by the screws. If you have any questions, feel free to ask. :slight_smile: