I’ve just been researching this and can’t seem to find a solution.
I’m making a new project using the VR motioncontroller template as a starting point.
Everything is looking good apart from reflections. I used a material from another project I bought which opens in 4.21 and has beautiful SSR reflections. But when I copy this same material to MY project which is also in 4.21 the SSR settings have no effect.
I have editor quality on EPIC. Have looked in the defaultengine.ini and r.SSR.MaxRoughness=0 is there
My post process volume covers whole scene as well but when SSR is enabled it’s not working right. If i go in the material and set the roughness blend to WHITE, SSR kicks in but it’s super reflective and then cuts off if a move the value to anything other than white to try and blend it in to get more matt reflections.
Anyone know if this could be something in the VR template settings? A setting i’m missing or something in one of the config files?
I’m literally playing with the same texture in 2 scenes opened next to each other, both in 4.21 - one is working and the other isn’t and as far as i can tell all settings are identical apart from one is VR template.
Any tips would be good!