# Screenshots at Runtime - Save Location

**URL:** <https://forums.unrealengine.com/t/screenshots-at-runtime-save-location/353723>\
**Category:** Blueprint\
**Tags:** console-commands, unreal-engine, Blueprint, question\
**Created:** [April 11, 2016, 4:43am UTC](https://forums.unrealengine.com/t/screenshots-at-runtime-save-location/353723 "2016-04-11T04:43:52Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_fbe5155f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fbe5155f](https://forums.unrealengine.com/u/anonymous_user_fbe5155f)\
**Post date:** [April 11, 2016, 7:14am UTC](https://forums.unrealengine.com/t/screenshots-at-runtime-save-location/353723/2 "2016-04-11T07:14:13Z")

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I’m actually not aware of how to do this. I’d think you’d have to create a C++ function library to do the screenshot, and then move the file afterwards from /saved/screenshots to the destination of your/player choice.

It’s fairly easy to do.

Example:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Doco: [Blueprint Function Libraries in Unreal Engine | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/latest/INT/Programming/BlueprintFunctionLibraries/)

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