Nice. Based on this I believe you must be the guy with the blog about making an FPS, I was looking at that and am about ready to dive in.
Very cool! Ill be following your progress on this one very closely, I really love the mechanics so far!
oh my… such talent
keep it up guys
The billiard room of Dunkenhof Manor in the game Vernon’s Legacy on #screenshotsaturday.
The billiard room of Dunkenhof Manor in the game Vernon’s Legacy on screenshotsaturday.
Well it’s saturday, so here is a planetary system in UE4. The player is seen orbiting a moon around a gas giant.
Some slightly better-looking pictures in the thread just below .
aww man thanks! thats good to hear, I really want to make something i love and everyone will enjoy.
Wanted to share a post on a quick rundown on what we have been doing with the use of Substance Designer and the flexibility of what being able to use procedural materials within unreal engine 4 #ScreenshotSaturday](#screenshotsaturday | Facebook)
http://forums.cgsociety.org/showpost.php?p=8083035&postcount=7
Official Website - http://www.project-proxy.net/
Facebook - Facebook
Tumblr - http://project-proxy.tumblr.com/
Unreal Form - https://forums.unrealengine.com/showthread.php?61212-Proxy
This is our game RELAPSE it’s an horror themed adventure game. Some things are subject to change but you can check us out on our
Facebook and Twitter
Criticism is always welcome!
screenshot saturday
It’s Saturday right?
Latest screenshots from our short in real time, Frequence! ( still in work in progress,but the level art mostly done )
Frequence is a story inside an environnment made of surrealistic musical instruments.the textures and shaders are done in substance painter and designer
C&C are welcome
The abandoned manor in Vernon’s Legacy.
Testing out ue4 , want to try make a med-evil zombie survival game , tried to make a simple scene but im dont think ive got it right never tried any sort of programming or visual game design so bear with me
any advice on getting the grass to look better ?
or how i could improve anything else in the scene ?
another one
and another
and another one
Working on a taxi vehicle variation, not done but at the same time getting a video process recorded for texturing up this car.
This is for the game PROXY, here is the link to the game forum https://forums.unrealengine.com/showthread.php?61212-Proxy
https://forums.unrealengine.com/attachment.php?attachmentid=56861&stc=1