Etienne, what’s the matter?
#screenshotsaturday
The cavern, it’s the tutorial room of the game, were you will learn the basic movements feature such as wallrunning, sliding and such
https://www.facebook.com/RevengeOfTrishna
Made another fun scene to try and emulate a realistic night time grungy street lamp setting! Made good use of the new post process effect film options in 4.8- some amazing things in there that can really help the look of the scene!
https://c1.staticflickr.com/9/8828/18509091696_19f1eff92e_o.pngStreetlamp Concrete by Eoin O’Broin, on Flickr
Only the strong survive this first Golem boss.#screenshotsaturday using Unreal Engine 4. TY
A coastal erosion landscape vignette
Early Alpha DEMO video
Hi everyone
Today I want to share our in-game footage of our current Early Alpha DEMO of WARTILE
We hope you like it… if you have any feedback visit our development thread
Prototyping UI
Importing some asset for upcoming VR demo and made few screens.
Some of warriors of Hidrin my game
Loving this, any more info?
Thanks, here’s few more screens:
Been a while since we’ve posted a shot, so here ya go!
You can find the game here in the WIP forum before we release the game on Steam this Fall and www.ancestorygame.com is our site.
Its already Saturday so:
http://www.stormbringerstudios.com/Steameria/STUE4_28.png
http://www.stormbringerstudios.com/Steameria/STUE4_29.png
http://www.stormbringerstudios.com/Steameria/STUE4_30.png
Kaboom Arena - putting the Baaa in Kaboom … makes no sense now … but it will one of these days. 8-}
The sheep model was made by Crocopede … 8-}
Arconia
Working on a bit of everything today!
Started the morning working on finishing a model with a morph animation, and then setup the material with curves in the animation track so he changes color and the bloom intensifys as his head morphs out. His name is jelley:)
Next worked on planets, station,and asteroids