Screenshot Saturday!

Oof, do you believe I forgot to post more WIP this Saturday? we go. First, I modeled more props like lamps, power boxes, stones, bricks, etc. Also, I changed the whole lighting because… OPTIMIZATION!!! Such a big monster. My game is a third person shooter, so it MUST run in solid 60 FPS. I had to change many things in my level, convert many dynamic lights to statics, etc. THISEpic’s video helped me a lot to figure out what was going wrong with my level performance. are some results (still WIP, of course. Solid 80 FPS. My next step will be Vertex Painting to add an interesting texture variation):

https://i.imgur/pHcXoaL.jpg

And I started to import and set some enemies (total ugly because I’m using a temporary Mixamo’s rigging on my custom character. This angry Italian’s fingers look like they’re broken XDDD He’s missing his baseball bat weapon too. I’ve tested and have to retopo my enemies due to performance. My mantra: “It has to run 60 FPS full-screen, It has to run 60 FPS full-screen, It has to run 60 FPS full-screen. ooooooooooooooooooooooohm”):

https://i.imgur/N3k5n2u.jpg

See you next Saturday, dev buddies! Have a great week working on your game!