It’s cheaper for us to throw a 1080 at the problem, than spend man-hours unwrapping every time there’s an update to a model.
(We’re not a game studio, we’re an industrial design company.)
It’s cheaper for us to throw a 1080 at the problem, than spend man-hours unwrapping every time there’s an update to a model.
(We’re not a game studio, we’re an industrial design company.)