Screen space widget components don't stay relative to owning actor?

Hey I’m having a problem figuring out this issue. Basically I have a health bar widget component attached to the actors in my game. It works almost perfectly, except when the actor moves from the center of the screen towards the edge, the widget offsets from the actor. Any ideas why this is happening?

If you look at this image, the red health bar is noticeably not centered.

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For anyone looking for a semi-solution to this. In your settings on your widget component (on your actor), you can add a pivot offset. If you changed the Y axis value, it will push it above your actor. It will still shrink and enlarge slightly based on camera angle, but it is still much better.