# Screen Percentage with HUD: Artifacts

**URL:** <https://forums.unrealengine.com/t/screen-percentage-with-hud-artifacts/358167>\
**Category:** UI\
**Tags:** unreal-engine, screen, fullscreen, question, UMG\
**Created:** [May 22, 2016, 6:50am UTC](https://forums.unrealengine.com/t/screen-percentage-with-hud-artifacts/358167 "2016-05-22T06:50:26Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_416b781b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_416b781b](https://forums.unrealengine.com/u/anonymous_user_416b781b)\
**Post date:** [May 22, 2016, 6:50am UTC](https://forums.unrealengine.com/t/screen-percentage-with-hud-artifacts/358167/1 "2016-05-22T06:50:26Z")

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There are visible artifacts when a UMG widget is visible, especially when the screen percentage is different from 100. Additionally the editor viewport must be in fullscreen mode.

- 
  1. Image: Screenpercentage = 100

- percentage = 200
- percentage = 25

 ![91447-artifacts.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/9/6/9968c9dbc22ae89ba1a6d5a3436485d6ce2a41aa.jpeg)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [May 24, 2016, 7:51pm UTC](https://forums.unrealengine.com/t/screen-percentage-with-hud-artifacts/358167/2 "2016-05-24T19:51:29Z")

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Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
3. Could you provide screen shots of any widgets/blueprints that may be involved in this issue?

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**Author:** ![anonymous\_user\_416b781b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_416b781b](https://forums.unrealengine.com/u/anonymous_user_416b781b)\
**Post date:** [May 24, 2016, 9:11pm UTC](https://forums.unrealengine.com/t/screen-percentage-with-hud-artifacts/358167/3 "2016-05-24T21:11:01Z")

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Thank you for your reply Mr. Triplett.

I created a simple setup in which you can try to reproduce the bug: [https://dl.dropboxusercontent.com/u/78559347/SoundTest.rar](https://dl.dropboxusercontent.com/u/78559347/SoundTest.rar)

Steps to reproduce:

- Set the screen percentage to 25 or 200 with the command ‘r.ScreenPercentage 25(200)’
- Press ‘Play in Editor Viewport’ and press ‘F11’ to switch into fullscreen mode.
- Press ‘O’ to create a widget.
- If nothing noticeable should appear, move the character and camera around a bit.
- Depending on the screen percentage the viewport leak should appear different noticeble.

I hope this helps.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [May 26, 2016, 6:57pm UTC](https://forums.unrealengine.com/t/screen-percentage-with-hud-artifacts/358167/4 "2016-05-26T18:57:15Z")

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Hello ,

After taking a look at the project provided I did some more digging and was able to find out that this appears to be a known issue (UE-29144) that has been sent to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

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**Author:** ![anonymous\_user\_3c23c7ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3c23c7ba](https://forums.unrealengine.com/u/anonymous_user_3c23c7ba)\
**Post date:** [July 9, 2022, 2:12pm UTC](https://forums.unrealengine.com/t/screen-percentage-with-hud-artifacts/358167/6 "2022-07-09T14:12:52Z")

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Thank you for useful information. That can make me use the information to work in order to continue working pg effectively. Thank you.
