Sorting Layers
http://i.imgur.com/DIePlYZ.gif
Scissor2D now has a new editor tab that lets you manage your sorting layers. Here you can create / delete / rename sorting layers and then they will be available in a drop down on individual render components.
http://i.imgur.com/6A7cPGB.gif
Sprites that are added to the scene will auto set themselves to the currently selected layer.
http://i.imgur.com/uwMef5X.gif
Sorting Layers can be rearranged via drag and drop.
http://i.imgur.com/opJuyxN.gif
Sorting Layers also support visibility and selection locking. The latter is incredibly useful when working with complex scenes.
Sorting Layers are setup per project and saved into the editor config, so are available anywhere in the editor such as when setting up blueprints. They also work fine in tandem with the current editor ‘Layers’ system, giving you plenty of option to how you want to arrange your project.
I learnt a whole lot about Unreal’s Slate UI system making this, should serve me well for the upcoming tasks!
As always, feedback or suggestion are very welcome!