Sci-Fi Greeble in Material Editor?

UE can bake materials into textures, right?

It needs to get wrapped around its own meshes, otherwise parts will be stretched and look like a 90’s game texture. I sat there yesterday trying to bake the mat from a Blender Plane into a texture, but that’s probably not the way to go, because of the stretch. It could be tiled over any mesh though, if the Greeble structure is symmetrical.