# SceneTexture: Scene input without post processing

**URL:** <https://forums.unrealengine.com/t/scenetexture-scene-input-without-post-processing/334637>\
**Category:** Rendering\
**Tags:** effect, unreal-engine, blur, Rendering, question\
**Created:** [October 8, 2015, 8:33am UTC](https://forums.unrealengine.com/t/scenetexture-scene-input-without-post-processing/334637 "2015-10-08T08:33:39Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![redbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@redbox](https://forums.unrealengine.com/u/redbox)\
**Post date:** [May 22, 2017, 7:18pm UTC](https://forums.unrealengine.com/t/scenetexture-scene-input-without-post-processing/334637/5 "2017-05-22T19:18:21Z")

</div>

for what? blur effect? you can do this with spiral blur function

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