Summary
Fortnite crashes if entity spawning and despawning happens to often
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
- Join Island.
- Press Button in front of you
- Wait and watch as sapling entities grow into tree entities which turn back into sapling entities for about 3 minutes
(You can also observe the growing memory of the Fortnite process in the Task Manager)
Expected Result
Fortnite should not crash.
Observed Result
Fortnite crashes
Platform(s)
PC(Win11)
Island Code
8425-8334-2859
Additional Notes
Cause of crash according to log:
“Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.”
Looking at the UObject dump the top counts are:
[2025.06.19-11.20.19:383][513]LogUObjectArray: Display: Dumping allocated UObject counts to log:
[2025.06.19-11.20.19:497][513]LogUObjectArray: Display: 1028366 instances of /Solaris/_Verse/VNI/VerseNative.Concurrency_task_group
[2025.06.19-11.20.19:497][513]LogUObjectArray: Display: 85990 instances of /Script/CoreUObject.Package
[2025.06.19-11.20.19:497][513]LogUObjectArray: Display: 83256 instances of /Script/CoreUObject.Function
[2025.06.19-11.20.19:497][513]LogUObjectArray: Display: 71312 instances of /Verse/_Verse/VNI/Verse.Verse_subscribable_event_intrnl
[2025.06.19-11.20.19:497][513]LogUObjectArray: Display: 28550 instances of /Script/VerseAssets.VerseMaterialInstanceDynamic
[2025.06.19-11.20.19:497][513]LogUObjectArray: Display: 28396 instances of /VerseEngine/_Verse/VNI/VerseAssets.Assets_material
[2025.06.19-11.20.19:497][513]LogUObjectArray: Display: 27520 instances of /EntityFramework/_Verse/VNI/Entity.transform_component
[2025.06.19-11.20.19:497][513]LogUObjectArray: Display: 27502 instances of /EntityFramework/_Verse/VNI/Entity.replication_component
[2025.06.19-11.20.19:497][513]LogUObjectArray: Display: 27500 instances of /EntityFramework/_Verse/VNI/Entity.mass_component
Note:
The entities are removed from the scene using RemoveFromParent().
New entities are spawned from prefabs.
(This happens in the timed_transformation_component.verse file)