please help me
SceneCaptures are inherently slow. The engine has to render the scene a second time from the scene capture view.
Some things you can do to help manage the cost:
- Use the show only/hidden actors lists to limit the number of objects being rendered into the scene capture,
- Not capturing every frame (or only enabling per-frame capture when it is needed)
- Turn off all the post processing effects you don’t need
- Use a lower resolution render target
Thanks for your replying, I’ll try these