SceneCapture2D Rendering Problem

Hi folks,

I’m using UE4.12.5 and trying to create a mirror using a SceneCapture2D. My mirror seems to render OK, apart from a coarse pixellation that flickers in and out. See the screenshot below.

I started with a blank C++ project. I placed the SceneCapture2D camera in the scene, then created a new Render Target, then created a new Material from the Render Target. I applied that material to a regular plane object from the engine content folder. NB: My screenshot is in VR, but the bug occurs if I try in regular preview mode as well.

I’m using UE4.12.5, Windows 10 64 bit, a GTX1080. Thanks.

I upped the resolution of the render target, and the pixellation went away.