# Scene trasfer from blender

**URL:** <https://forums.unrealengine.com/t/scene-trasfer-from-blender/405087>\
**Category:** Pipeline & Plugins\
**Tags:** Blender, export, transfer, unreal-engine, scene, question\
**Created:** [September 20, 2017, 10:10pm UTC](https://forums.unrealengine.com/t/scene-trasfer-from-blender/405087 "2017-09-20T22:10:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anon19676228](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon19676228](https://forums.unrealengine.com/u/anon19676228)\
**Post date:** [September 20, 2017, 10:10pm UTC](https://forums.unrealengine.com/t/scene-trasfer-from-blender/405087/1 "2017-09-20T22:10:45Z")

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The scene in the picture consists of 6 main meshes. (duplicated using alt+d)

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/0/4/b04d8b5fe4bb8df9a1382644181ae118efc8ac50.jpeg)

I want to import this into Unreal the way it is but i I want it to import the main meshes it uses. I managed to do it by importing it as an fbx scene

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/e/8/6e89a18d60bd09c1b921cf36a35a0cb15baf837c.png)

but then the scale of the meshes are 100 and the imported meshes are tiny. How can i fix this?

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/5/4/454acd447f5ca9c3effbe36f684afe6a8b914b2b.jpeg)

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/5/d/c5d8b5e66043a16d21aedde294e7611ff951ec7f.jpeg)

thanks in advance.  
ps: i don’t have the same problem when i import the meshes one by one
