# Scene Texture - World Normal on Decals

**URL:** <https://forums.unrealengine.com/t/scene-texture-world-normal-on-decals/449859>\
**Category:** Rendering\
**Tags:** decal, normal, unreal-engine, question\
**Created:** [May 30, 2019, 11:23am UTC](https://forums.unrealengine.com/t/scene-texture-world-normal-on-decals/449859 "2019-05-30T11:23:12Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Blockmind](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blockmind/32/703144_2.png) [@Blockmind](https://forums.unrealengine.com/u/Blockmind)\
**Post date:** [May 30, 2019, 11:23am UTC](https://forums.unrealengine.com/t/scene-texture-world-normal-on-decals/449859/1 "2019-05-30T11:23:12Z")

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Hello,

I used to mask single axis on deferred decal materials with “scene texture” node which is set as “world normal”. And then I isolate any axis by using a mask node with R, G or B selected ( every color for one axis).

It works on 4.19.2 but scene texture node doesn’t look working on 4.22 version on a decal material anymore.

What am I doing wrong? I checked that everyhing set same as on the 4.19 version.

 ![278414-screenshot20190530-001.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/9/d599d6a0ca503cf2afedd0df6e109be0d762b737.png)

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<div class="post-metadata">

**Author:** ![Blockmind](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blockmind/32/703144_2.png) [@Blockmind](https://forums.unrealengine.com/u/Blockmind)\
**Post date:** [May 30, 2019, 4:42pm UTC](https://forums.unrealengine.com/t/scene-texture-world-normal-on-decals/449859/2 "2019-05-30T16:42:14Z")

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Here is the difference between 2 versions.

 ![278433-problem.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/e/c/6ec87373cbabd098876980ba78bf21f14dab9a62.jpeg)

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<div class="post-metadata">

**Author:** ![Blockmind](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blockmind/32/703144_2.png) [@Blockmind](https://forums.unrealengine.com/u/Blockmind)\
**Post date:** [June 2, 2019, 10:25pm UTC](https://forums.unrealengine.com/t/scene-texture-world-normal-on-decals/449859/3 "2019-06-02T22:25:43Z")

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I made a bug report and it’s on the issue section now.

I hope it resolves soon.

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-75451)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

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<div class="post-metadata">

**Author:** ![Blockmind](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blockmind/32/703144_2.png) [@Blockmind](https://forums.unrealengine.com/u/Blockmind)\
**Post date:** [November 28, 2019, 7:17am UTC](https://forums.unrealengine.com/t/scene-texture-world-normal-on-decals/449859/4 "2019-11-28T07:17:16Z")

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Hello again,  
Because of the bug UE-75451, world normals are not readed correctly by UE 4.22 and 4.23. I found a workaround as setting Default RHI as Directx 12 instead of DirectX 11. This is not a perfect solution but at least it works on dx12.
