Well, shader complexity shows everything as green. My materials are pretty simple. My polycount on stat rhi average on 1 million… That is a lot I guess and I cant understand why it is that high. Most of my meshes are on the < 1000 triangles count and there are not too many meshes in the scene. For some higher poly meshes I have used the built in the engine Reduction to lower the polycount. Maybe I have missed a very high poly object…
Do you think that a scene average of 1.000.000 polys is too much for mobile?