# \[Scene Graph\] mesh\_component (as trigger volume) blocks interactions with vehicles

**URL:** <https://forums.unrealengine.com/t/scene-graph-mesh-component-as-trigger-volume-blocks-interactions-with-vehicles/2736384>\
**Category:** Issues and Bug Reporting\
**Tags:** Reso-Duplicate, Status-Closed, fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [July 17, 2026, 10:30am UTC](https://forums.unrealengine.com/t/scene-graph-mesh-component-as-trigger-volume-blocks-interactions-with-vehicles/2736384 "2026-07-17T10:30:13Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Klian](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/klian/32/1207571_2.png) [@Klian](https://forums.unrealengine.com/u/Klian)\
**Post date:** [July 17, 2026, 10:30am UTC](https://forums.unrealengine.com/t/scene-graph-mesh-component-as-trigger-volume-blocks-interactions-with-vehicles/2736384/1 "2026-07-17T10:30:13Z")

</div>

### Summary

mesh\_components used as overlapping volumes will prevent the player from interacting with any vehicle, other interactions are just fine.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Scene Graph

### Steps to Reproduce

- Place a prefab
- Add a mesh\_component
- Disable collisions but keep queryable
- Try different collision presets (mesh editor menu, tried Trigger, FortOverlapDynamicAndDestructible, and a bunch of others. None works.)
- Spawn a vehicle inside the “overlapping volume”
- You can’t interact

### Expected Result

Interaction with the vehicle

### Observed Result

No interaction but prompt visible

### Platform(s)

Windows UEFN

### Island Code

Private Island

### Upload an image

![Screenshot 2026-07-17 121343.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/7/287f9a7f8c8db8396772d5c022624b00972dc4ff.png) ![Screenshot 2026-07-17 121402.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/f/4/df4db63a0a148ccb159c6502f8d95d6057ef6a43.png)

 ![Screenshot 2026-07-17 121650.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/b/a/7ba7d05a8b21cd4dd55586a58856d39c4c0e43c6.png) ![Screenshot 2026-07-17 122825.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/d/d/5dd6ab6fcad7a756c3199e010b771bc7814150d2.png) ![Screenshot 2026-07-17 122843.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/b/c/fbcb4e37c137d72fe61bd03f8d5d6c9ff5f03005.png)

### Video

> <https://x.com/kliansenpai/status/2078060904042692930?s=20>

### Additional Notes

Other interactions are working just fine (tested pickup items, switch device, button device… No vehicle device works tho)

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/scene-graph-mesh-component-as-trigger-volume-blocks-interactions-with-vehicles/2736384/6 "2026-10-23T17:00:30Z")

</div>

FORT-1126860 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-1097146, Origin Topic: [mesh\_component blocks interactions with vehicles](https://forums.unrealengine.com/t/mesh-component-blocks-interactions-with-vehicles/2719564)
