# \[Scene Graph - Interactable component\] Interactable component does not promt for Fixed angle camera device perspective

**URL:** <https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective/2699122>\
**Category:** Issues and Bug Reporting\
**Tags:** id, slug, fixed, name\
**Created:** [February 11, 2026, 8:21pm UTC](https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective/2699122 "2026-02-11T20:21:18Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![HootyTooty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Post date:** [February 11, 2026, 8:21pm UTC](https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective/2699122/1 "2026-02-11T20:21:18Z")

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### Summary

When using the interactable component it shows the interaction prompt correctly for default third person camera and first person camera perspectives. But when using the fixed angle camera component, the prompt is never shown.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

Create an interaction using an interactable component.  
Use a fixed angle camera.  
Walk up the the interactable component entity and there will never be an interaction prompt shown.

### Expected Result

Just like with regular button devices, there should be an interaction prompt shown. Works fine for button device & fixed angle camera, but not with interactable component & fixed angle camera.

### Observed Result

No promt shows up when near the interactable using fixed angle camera

### Platform(s)

PC

Aiming at an interactable component (IC) with default third person camera

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/4/6/a46c04a7b8086d74f95558997244d700649b32da.jpeg)

Aiming at an interactable component (IC) with first person camera

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/f/e/bfe443ef23ac8a2d728f054d5f158b6b5f99a3e7.jpeg)

No movement, look/aim angle or anything makes the promp show up in the fixed angle camera

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/8/ac88f0b2f67b2bedacdfc3e13460b5f716a84812.jpeg)

What I also wonder: Why is the IC interaction not exactly aligned with the mesh if it relies on the mesh?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/f/b/8fbfd9e2733c003a7aa3e992bce947dc5c08aa36.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/7/e17084e23832f40ebbf15f9695866f23e349c5b3.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/3/c/43c4185fc6f79bf87e4b30dde26689c1e1aa8da2.jpeg)

At the bottom it seems to be very accurately aligned with the mesh  
Here: 1pixel below mesh

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/9/f/b9fe697ad6134be29b4d899d6ad03af21d6caba6.jpeg)

Here: 1pixel on mesh

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/3/5/9356a2095709f8e5034a56f75b8416e7ed9a7841.jpeg)

Works fine using button devices & fixed angle camera:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/c/3/cc32aa71db6138285a5e55d8c2ffec5e10c58fa6.jpeg)

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<div class="post-metadata">

**Author:** ![yougow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yougow/32/1087641_2.png) [@yougow](https://forums.unrealengine.com/u/yougow)\
**Post date:** [February 11, 2026, 9:19pm UTC](https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective/2699122/2 "2026-02-11T21:19:29Z")

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This also doesn’t work with the third-person camera.

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<div class="post-metadata">

**Author:** ![HootyTooty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Post date:** [February 11, 2026, 10:21pm UTC](https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective/2699122/3 "2026-02-11T22:21:19Z")

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Do you mean the Orbit Camera? I tested it with that and it does work. I think that is the same as the default third-person camera. Or do you mean a different setup?

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**Author:** ![HootyTooty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Post date:** [February 11, 2026, 10:30pm UTC](https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective/2699122/4 "2026-02-11T22:30:38Z")

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I think I figured out the problem causing the issue:  
The FC.GetViewRotation().GetLocalForward() vector of the Fixed Angle camera is not pointing along the Camera-Reticle vector but some horizontally aligned vector starting at the camera.

You can visualize that by debug drawing a line along the view vector of the camera.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/c/6/1c62fb50deb2f30a552ec8f7750920d2e6a93a1e.png)

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<div class="post-metadata">

**Author:** ![yougow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yougow/32/1087641_2.png) [@yougow](https://forums.unrealengine.com/u/yougow)\
**Post date:** [February 13, 2026, 11:04am UTC](https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective/2699122/6 "2026-02-13T11:04:58Z")

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It’s a little different from the orbital camera; this is the device. It’s not exactly a camera, but it allows you to change the view.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/1/7119cacdddf64d0183fc180d3987f15d869190a7.jpeg)

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<div class="post-metadata">

**Author:** ![HootyTooty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Post date:** [February 15, 2026, 4:12pm UTC](https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective/2699122/7 "2026-02-15T16:12:03Z")

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Ah yes of course! The Third Person Controls Device. I am using that together with the fixed-angle camera device as well. It is basically the same issue as illustrated with the fixed angle camera device.

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [April 13, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective/2699122/13 "2026-04-13T16:00:33Z")

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FORT-1055421 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 40.40.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [August 10, 2026, 8:21pm UTC](https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective/2699122/14 "2026-08-10T20:21:55Z")

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