# Scene Graph - FindOverlapHits(:transform) ignores the Scale value

**URL:** <https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523>\
**Category:** Issues and Bug Reporting\
**Tags:** Status-ReadyForQA, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 30, 2025, 7:58am UTC](https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523 "2025-07-30T07:58:44Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![ItsJacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/itsjacky/32/913179_2.png) [@ItsJacky](https://forums.unrealengine.com/u/ItsJacky)\
**Post date:** [July 30, 2025, 7:58am UTC](https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523/1 "2025-07-30T07:58:44Z")

</div>

### Summary

The **(:entity).FindOverlapHits(:transform)** function is ignoring the **Scale** value used in the transform parameter.

### Please select what you are reporting on:

Verse

### What Type of Bug are you experiencing?

Verse

### Steps to Reproduce

```auto
using { /Verse.org/SpatialMath }

# Make an entity with mesh_component to use in overlap query.
Entity := entity{}
MeshComponent := Meshes.SM_Sphere:
    Queryable := true
    Entity := Entity
    
Entity.AddComponents(array{MeshComponent})

if (SimulationEntity := GetSimulationEntity[]):
    Entity.AddEntities(array{SimulationEntity})

# Use FindOverlapHits(:transform) with a transform with the desired scale value.
TargetTransform := transform:
    Translation := TargetPosition
    Scale := vector3{Left := 100.0, Up := 100.0, Forward := 100.0}

# FindOverlapHits ignores the Scale value supplied.
for (OverlapHit : Entity.FindOverlapHits(TargetTransform)):
    OverlapHit

```

### Expected Result

The **(:entity).FindOverlapHits(:transform)** should return all entities that overlap the entity at the specified transform including the scale value.

i.e. should consider entites that overlap the entity at 100x its base size.

```auto
Scale := vector3{Left := 100.0, Up := 100.0, Forward := 100.0}

```

### Observed Result

The **(:entity).FindOverlapHits(:transform)** only returns the entities that overlap with the entity at its currently set scale (using the SetGlobalScale() function).

### Platform(s)

n/a

---

<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [July 30, 2025, 11:05am UTC](https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523/2 "2025-07-30T11:05:39Z")

</div>

Hi Jacky, getting someone to take a look.

---

<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [January 26, 2026, 7:58am UTC](https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523/7 "2026-01-26T07:58:46Z")

</div>

This topic was automatically closed after 180 days. New replies are no longer allowed.

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [November 3, 2026, 1:00pm UTC](https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523/12 "2026-11-03T13:00:16Z")

</div>

FORT-944769’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.

---

<div class="post-metadata">

**Author:** ![rhyan.smith](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rhyan.smith/32/1218554_2.png) [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Post date:** [November 3, 2026, 1:09pm UTC](https://forums.unrealengine.com/t/scene-graph-findoverlaphits-transform-ignores-the-scale-value/2623523/13 "2026-11-03T13:09:05Z")

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