# Scene Graph Feedback Thread

**URL:** <https://forums.unrealengine.com/t/scene-graph-feedback-thread/1901696>\
**Category:** Feedback & Requests\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [June 13, 2024, 1:04pm UTC](https://forums.unrealengine.com/t/scene-graph-feedback-thread/1901696 "2024-06-13T13:04:31Z")\
**Posts on this page:** 1\
**Showing post:** 69

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**Author:** ![Vilvalas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vilvalas/32/993743_2.png) [@Vilvalas](https://forums.unrealengine.com/u/Vilvalas)\
**Post date:** [March 19, 2025, 7:45pm UTC](https://forums.unrealengine.com/t/scene-graph-feedback-thread/1901696/69 "2025-03-19T19:45:05Z")

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Another issue: The `mesh_component.EntityEnteredEvent` does not trigger with custom meshes; it only works with built-in basic shapes.

You can use the code from here to test it: [Scene Graph Collision Scaling](https://forums.unrealengine.com/t/scene-graph-collision-scaling/2342388)

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_[View the full topic](https://forums.unrealengine.com/t/scene-graph-feedback-thread/1901696)._
